![]() ![]() ![]() We’re not wholly taken with the art style of the dungeons themselves, but these intermediary story bits don’t half look great. You learn more about Koko and the Sword of the Necromancer in and between your dungeon-runs, and it looks like a lot of the story is delivered in gorgeous anime. It’s co-op, thanks to a Flask of the Homunculus that lets you duplicate the main character, which is a welcome addition, while there’s more story than you’d expect from a rogue-lite game. The combat, too, looks more action-RPG oriented than the Legend of Zelda-stylings might indicate, so there might be a bit of twitchy gameplay to this one. With an intricate progression system that gifts you varying perks, this is going to be a wet dream for strategists and loadout junkies. ![]() Not only do you get to tinker with monsters, but there’s a full-blown procedural weapon generation system, so you get to min-max that too. Then there’s the sheer depth of the whole thing. We’re not yet sure whether the bosses can be enlisted in this way. That’s kind of awesome, as traversing the dungeon becomes a kind of window-shopping, as you’re looking for enemies who might work better on your side. It might be because of the necromancy leanings: you can tame and ally with any of the monsters that you come across in the dungeon, thanks to your natty Sword of the Necromancer, and those allies can be levelled up further as you play. ![]()
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